July 1 – 3: King of Tokyo

In addition to spending some time at the beach, we also spent a fair bit of time playing games this weekend. And mostly, we played King of Tokyo, which may be my new favorite game. Certainly it’s up there with Ticket to Ride, Wizard, and Puerto Rico (which I’m sure I’ll post about in detail someday).

I’m usually not a huge fan of games that involve a lot of chance – I much prefer games where you win or lose based on your strategy, not based on getting lucky draws or rolls. But this dice game is a lot of fun – it’s got a good balance of chance and strategy. It’s great because in order to win, you do have to be doing a decent job with your strategy, but if you’re not a strategy buff, you can still have fun kicking some monster butt and seeing what the dice give you. Plus it doesn’t take super long, it’s light enough that you can also have a conversation at the same time you’re playing it, and its off-brand killer monsters are pretty sweet, too. Definitely a perfect game to pull out when you’ve got a mixed group of hard-core strategy gamers and non-gamers.

Will Wheaton also featured it on TableTop – to see him in action playing the game, check out his show:

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June 5 – 3: Ancient Domains Of Mystery (ADOM)

In case you hadn’t already noticed, I am a giant nerd. And one of my nerdy passions is playing intensely strategic and challenging computer games. Lately, I’ve been really enjoying ADOM, which is a dungeon crawling game with a lot of variety in the character class combinations you can choose, which suit themselves to vastly different strategies and classes. It’s a roguelike game, which makes it particularly challenging because when you die, that’s it for that character – so there’s no room for mistakes. And ADOM is extremely challenging on the early levels, so you die a lot. Which is actually kind of perfect for me, because I tend to like the challenge of early games anyway when it comes to computer games – I like figuring out how the strategy of making a character or plan work for me, and once I’ve leveled enough or gotten the right items or built the right things or whatever to have a strong character who kicks ass, I kind of get bored. But so far, I haven’t managed to make it to that point in ADOM. I always die first, and have to go back and try to figure out how to adjust my strategy to avoid that the next time. And from what I’ve read on the ADOM forums, it doesn’t seem like it gets any easier as the game goes on. Which I think is awesome.